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Gz on Fire And Ice solution 🙂
Yeah, still need new icons for it’s damage 😐
So whenever I click a set someone else has made, it brings me to that set, but the weapon is always changed to the Chrome Razor II, is there a reason for that, or is it a bug?
There’s error in string cutting, remove %20 (space) symbol in the link.
Now should be fine.
Thanks Honey for another great update! Will you be bringing back the ‘next attainable weapon sharpness’ indicator or is it permanently removed?
I’m currently reworking sharpness indicator, so it will show available amount of hits & stuff, just few days and it will be back.
Awesome! Thank you!
Since the latest update my ads appear at the top making it hard to navigate the apps sidebar.
That’s interesting, it is supposed to be at the bottom. What’s your Android / IOS version?
It seems i’ve found that bug, u’re on IOS, right?
It looks like bludgeoner bonus is not being calculated. Using a zorah weapon and 2 diablos set bonus does not increase attack when sharpness is less than or equal to green.
As I remember there is not big bonus to damage from bludgeoner, lemme look at it.
Looks like king/queen beetle hands have critical eye on them in the builder when they have botanist
King/queen beetle arms in the builder are granting critical eye instead of botanist
If you’re reffering to fextra wiki, there is a mess up with Butterfly & King/Queen Beetle sets, it’s 2 different sets. King Beetle is not male version of Butterfly.
That’s strange… Because I’m seeing this… (Which is from a YouTube mind you so something may have changed…) King Beetle skills https://imgur.com/gallery/EwgGnh8
I finally got it. King Beetle (M) / Butterfly (F) have gathering stats and Butterfly (M) / Queen Beetle (F) have attack stats. That’s kinda weird.
Noticed an issue with blast weapons; while doing a set with Empress Dagger Styx; getting Blast Attack Lv 3 would increase the blast from 120 to 160. I went into my game and Blast Attack Lv 3 was only giving me 150.
Something similar happened with the Taroth Daggers Lurk (base 90 paralysis attack [unawakened]); I awakened the element and put in Paralysis Attack Lv 1, and it jumped me to 110 paralysis and didn’t increase at Lv 2 and Lv 3. But when I went to my game, Paralysis Attack Lv 1 gave me 100, PA Lv 2 gave me 110, and PA lv 3 gave me 120.
May be a rounding issue, status are usually capped at x1.25 and elemental at x1.3. Game divides in-game value by 10, then applying skills, then doing rounding, then multiplying back by x10 (in character sheet).
Yes, there was a mistake in the code, I were somehow using elemental caps for blast, instead of status.
Crit Elem is now bugged. It still shows 1.0 elem crit modifier on the right side and the dmg numbers are also 1.0x.
Can you give me the link to the build, please?
So after the latest update, my Dual Blade saved builds aren’t functioning. It’ll show the name of one of the sets I’ve made, but not the other, and it also won’t have the equip or remove buttons on the name of the set I made.
This is the same for my light bow guns, although it’ll show the full normal 2 set I made, but not the crit element one, and while the normal 2 set displays properly, it also won’t let me equip or remove it.
I tried to save a new dual blades set, but it’s not showing up.
Should be fine now
Thanks a lot, I really appreciate all the work you do here.
I have found that if I want to search for a weapon the text box works but the number of decorations and skills filters do not work. Everything works when searching for a armour, Any help would be appreciated.
Yes, search algorithm is very old, and was not written by me, it was not intended to search amount of sockets and skills for weapons. I should rewrite it.
Thanks for the info. Ill keep an eye out for a rewrite.. Awesome tool by the way.
How could I share some of my builds? I have a few with more effective damage than the ones on the list
Just drop them in the links form one by one from the new line in the profile field.
TY VM <3
Is there a way to revert back to the old look where all armors are arranged into one single column?
Yes, I agree, new UI sucks, I’m reverting changes right now.
It looks awesome now! Thank you for your effort.
SnS still shows element on Blunt attacks. Damage values are also erroneous. Charge Slash is one hit, the next hit is Scaling Slash, and the third is Falling Bash which hits twice for different values.
Is it accurate in this way?
yes. Thank you!
Will you be adding the PC/console slider for mobile?
Yes, I’m porting all changes made from last month from web version to mobile, will take a couple of days, PC/PS filter is included (:
I’m not sure if there’s a reason but every weapon shows up with 72 more attack on the right side panel than the actual attack of the weapon. Is there a reason for this?
Correction to my previous comment, It’s not the same flat value difference of 72 for everything (I was just checking great swords at the time and nothing else), but it does seem like the “True Raw” values are always 15 higher than they should be. For example, the dual blades “Sin” have 224 attack in game, and dual blade modifier is 1.4x, so their true raw should be 160. However, their true raw is shown as 175. Diablos Shatterer II is 1196 in game with 5.2x modifier, so its true raw should be 230 but it is actually 245. This consistently results in the attack value for the weapon shown in the stats window to be 15*(weapon multiplier) higher than it should be. I’m unsure of it there is just something I’m overlooking in terms of how the raw values are being calculated (I know its supposed to be the weapon’s in game attack divided by a given constant, and I got my constants from the wiki) but it seems like somehow, all the true raw values are 15 higher than they should be. Note that all testing was performed with a Leather Alpha set on, which gives no attack bonuses (Though I did also test with an Alloy set which also gives no attack bonuses, and the results were constant). Is it possible that there is a bug causing the true raw values to be 15 higher than intended, or am I just entirely missing something regarding how true raw is calculated?
Ignore the last 2 messages, I had initially removed all items but then those settings were changed and so turns out it reenabled the bag items which give 15 raw themselves. Sorry bout that
Yes, talon and charm are enabled by default and saving/loading/refreshing a page, etc auto-enables those.
I would provide you a german translation. If you’re interested give me a sign!
May we have an export to text feature that lists the meat of the build ex:Weapon, augments, armor, charm, decos, empty slots, and maybe skills? Also, is it possible when selecting weapons that it displays true Raw?
Yes, we can.
Hello, nice tool you have here. I’ve check both web and mobile app versions (Android). My only suggestion/feedback is to add skill discriptions. I apologise if this has already been suggested before. MH:W is my first MH game and I love it but I’m still a new player (PC player) and don’t have all the skills and what you get per level memorized. I don’t like bouncing back and forth between 2 tools or websites just to look up skill description. I like sticking to one thing, possibly an all in one tool for this sort of thing. Thanks again.
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I am not sure if we need PC-PS filter for a while, since all equipment data is the same except Witcher weapons coming in May. 🧐
And here's AT Kulve Taroth META sets Guide, made by J&T, part one!
We have an LBG guide here covering Rapid Fire and Elemental ammo stuff! Thanks to @Arekkz and @JinxTuna !
We're going to have new filters for Gear and Set Searchers soon(TM). I'm also making builder to accept datamined files. That means we will have all languages, the game supports, in future, actual up to current PC patch.
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