Tome of the Eternal Flow

Tome of the Eternal Flow
Tome of the Eternal FlowNameTome of the Eternal Flow
FamilyWeapon, Catalyst
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Conversion Exp300000
Base Attack44.34
Substat TypeCritical Damage %
Base Substat19.2%
Weapon AffixAeon Wave
Affix DescriptionHP is increased by 16%. When current HP increases or decreases, Charged Attack DMG will be increased by 14% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the character has 3 stacks or a third stack's duration refreshes, 8 Energy will be restored. This Energy restoration effect can be triggered once every 12s.
DescriptionA manual that was once passed down from generation to generation within an underwater priory. Today, none know of its existence.
Weapon Ascension Materials
Dross of Pure Sacred Dewdrop
Rift Core
Meshing Gear
Sublimation of Pure Sacred Dewdrop
Foreign Synapse
Mechanical Spur Gear
Spring of Pure Sacred Dewdrop
Alien Life Core
Artificed Dynamic Gear
Essence of Pure Sacred Dewdrop

Table of Content
Weapon Stats
Weapon Affix
Item Story
Gallery

Weapon Stats

LvAtkBonus CritDMG%MaterialsTotal Materials
144.3419.2%
20110.1733.93%
Dross of Pure Sacred Dewdrop5
Rift Core5
Meshing Gear3
Mora10000
Dross of Pure Sacred Dewdrop5
Rift Core5
Meshing Gear3
Mora10000
20+141.2733.93%
40209.8249.44%
Sublimation of Pure Sacred Dewdrop5
Rift Core18
Meshing Gear12
Mora20000
Dross of Pure Sacred Dewdrop5
Rift Core23
Meshing Gear15
Mora30000
Sublimation of Pure Sacred Dewdrop5
40+240.9249.44%
50275.4657.2%
Sublimation of Pure Sacred Dewdrop9
Foreign Synapse9
Mechanical Spur Gear9
Mora30000
Dross of Pure Sacred Dewdrop5
Rift Core23
Meshing Gear15
Mora60000
Sublimation of Pure Sacred Dewdrop14
Foreign Synapse9
Mechanical Spur Gear9
50+306.6657.2%
60341.4664.95%
Spring of Pure Sacred Dewdrop5
Foreign Synapse18
Mechanical Spur Gear14
Mora45000
Dross of Pure Sacred Dewdrop5
Rift Core23
Meshing Gear15
Mora105K
Sublimation of Pure Sacred Dewdrop14
Foreign Synapse27
Mechanical Spur Gear23
Spring of Pure Sacred Dewdrop5
60+372.5664.95%
70407.8172.69%
Spring of Pure Sacred Dewdrop9
Alien Life Core14
Artificed Dynamic Gear9
Mora55000
Dross of Pure Sacred Dewdrop5
Rift Core23
Meshing Gear15
Mora160K
Sublimation of Pure Sacred Dewdrop14
Foreign Synapse27
Mechanical Spur Gear23
Spring of Pure Sacred Dewdrop14
Alien Life Core14
Artificed Dynamic Gear9
70+438.9172.69%
80474.5580.45%
Essence of Pure Sacred Dewdrop6
Alien Life Core27
Artificed Dynamic Gear18
Mora65000
Dross of Pure Sacred Dewdrop5
Rift Core23
Meshing Gear15
Mora225K
Sublimation of Pure Sacred Dewdrop14
Foreign Synapse27
Mechanical Spur Gear23
Spring of Pure Sacred Dewdrop14
Alien Life Core41
Artificed Dynamic Gear27
Essence of Pure Sacred Dewdrop6
80+505.6580.45%
90541.8388.2%

Weapon Affix

LvAffix ProgressionMaterials
1HP is increased by 16%. When current HP increases or decreases, Charged Attack DMG will be increased by 14% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the character has 3 stacks or a third stack's duration refreshes, 8 Energy will be restored. This Energy restoration effect can be triggered once every 12s.
2HP is increased by 20%. When current HP increases or decreases, Charged Attack DMG will be increased by 18% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the character has 3 stacks or a third stack's duration refreshes, 9 Energy will be restored. This Energy restoration effect can be triggered once every 12s.
Tome of the Eternal Flow
Mora2000
3HP is increased by 24%. When current HP increases or decreases, Charged Attack DMG will be increased by 22% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the character has 3 stacks or a third stack's duration refreshes, 10 Energy will be restored. This Energy restoration effect can be triggered once every 12s.
Tome of the Eternal Flow
Mora4000
4HP is increased by 28%. When current HP increases or decreases, Charged Attack DMG will be increased by 26% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the character has 3 stacks or a third stack's duration refreshes, 11 Energy will be restored. This Energy restoration effect can be triggered once every 12s.
Tome of the Eternal Flow
Mora8000
5HP is increased by 32%. When current HP increases or decreases, Charged Attack DMG will be increased by 30% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the character has 3 stacks or a third stack's duration refreshes, 12 Energy will be restored. This Energy restoration effect can be triggered once every 12s.
Tome of the Eternal Flow
Mora16000

Item Story


"We shall remember this oath of the thousand years, and defend the foundation of the capital of water."
"Never forget the shackles of sin that were once tempting as honey,"
"And never forget our heavy responsibilities that may now seem like fetters."
"They represent the deity's honey-sweet grace and faith in us."
"We are the shield that guards against the disaster of the flood, and the line of defense against the breach."

The first watcher always led the new recruits to recite their oath.
Indeed, no one would wish for such a life, but everything comes with a price.
We once succumbed to the euphoria of violence, or were driven by greed.
This vow is the recompense of justice, as well as the final chance at redemption.
Neither sunlight nor family are present here, so we must find a semblance of joy.
Although the watcher sometimes wondered if the sinners took these vows on their own accord,
Or merely uttered syllables that meant nothing to them,
He still sincerely hoped that the wild joy he experienced when the deity entrusted this heavy responsibility to him,
Would light up the path of these "brothers and sisters" of his, and give meaning to their lives,
Just as it had lit up his hopeless and dreary future.
The teachings of the watchers would thus be passed from generation to generation, flowing down like an endless stream.
For if the harbinger of the apocalypse would indeed one day arrive, the flood would wash everything away.
The watchers would fight with both duty and joy in their our hearts, just as the goddess had found empathy for them in hers.

My duty is now complete, so I shall leave the goddess' grace and duty to you all.
The first watcher was buried between mineral veins of extraordinary splendor,
Because it is the place most filled with light. The man who had lived for many years in the shadows
Held the light he once saw in his heart as he quietly slumbered beneath the soil by the breach.

The flood that would wash everything away is never unleashed,
As fate is often loath to grant would-be heroes an honorable death.
Even so, an inaudible trickle began to silently corrode the priory as if a thief shrouded in the shadows.
Those forced to join the order and live underwater gradually increased in number,
Yet those who swore the oath, understood its meaning, and knew the teachings only declined over time.
Many long years later, a grand and ominous fortress would rise from the seabed,
But as for the last brother who called himself a watcher and shouldered the expectations of a god,
The location of his grave would become known to none.

Still, perhaps this place can still be called fortunate,
As the other suppressed breach was eventually discovered many years later by one who set out to reveal its secrets.

37 responses to “Tome of the Eternal Flow”

  1. The weapon is only good for Neuvillette, noone else. If you dont have him then it will just give u a bit of hp and a bunch of crit dmg. Dont pull for it if u dont have Neuvillette. If u got it on accident – abandon it, wait till another character good for it comes out or pull for neuvillette.

      
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  2. Y’all, it’s literally just a weapon. The design does NOT matter unless you’re so overly picky you gotta complain about it.

      
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    • I don’t think one needs to be “so overly picky” to care about a weapon’s design. Way too many people care in fact, fashion impact players are a force to be reckoned with

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      • Well, I meant it as in overly picky that they have to complain about every single detail about it. There is zero problem with the design. Yeah, it’s kinda basic and not what I expected either, but it’s not like the design really matters.., right?

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        • I never thought there was an issue with the design but I guess it’s a bit basic, still quite pretty tho
          Cashflow supervision has a really cool design though

          But at the end of the day this is just a weapon and it’s a fairly good one at that (niche but good)

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  3. IF the rumor is true that Furina’s ability is to decrease our team’s HP gradually while buffing their damage, then this weapon is insane for klee and other CA Catalyst users..
    Classic Hoyo, creates problem, sells solution.

      
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      • The problem of certain weapons or effects being only viable on Fontaine characters. Furina might give every character the ability to use Marechaussee Hunter or catalyst users make use of this weapon here – looking at Wanderer users here ie.

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  4. these fkn crap tailor made weapons…
    it was so good if its charged atk bonus was unconditional…
    damned shittoyo

      
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    • so you are angry about that new weapons dont power creep old ones as they are made to benefit the character designed to them? so you wont feel stupid about pulling wanderers weapon and now see a power creep verson of it? wtf is this logic xD xD

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      • your fantasy is astonishing and left me speechless
        but once I get back to my mind let me try to invent a different possibility… hmmm…
        let me think…
        oh yes! .. jade cutter!..
        what about a weapon like that “Lol” ?
        Or even homa
        this weapon is not better than widsith if the character hp remains constant

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        • It has higher base atk and 30% more crit dmg
          Maybe a hot take but widsith isn’t that great, it’s a nuke weapon
          Plus Furina makes this weapon (and Fontaine weapons in general) much more generally viable, I see it being quite good on vape Yanfei or Klee
          Yes the new weapons are niche but they’re not bad

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  5. One thing I don’t understand, why they create a weapon main stat CD + Ascension stat CD, then hoyoverse force us to take CR helmet, my yelan has HP% helmet + Hp sand+ hydro bonus cup, They really nerf him in this way I guess, I don’t really like that, coz CR helmet with good sub stat it’s not easy to get it

      
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    • His BIS artefact set will get him 36CR.

      Assuming you have 3 – 10 CR on all your pieces on him, reaching 70CR is not that difficult.

      I’d build him with CD circlet and aim for 10CR on each piece.

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    • nop this is a super buff, look at hu tao. I have done the calcs and I can easily reach a ratio of 70 crit rate and 300% crit damage with 80em and 120% er (some rounding). To give an idea of what my relics are:

      flower: em 61, cdmg 6.2, crate 6.2, er 15.5
      feather: hp% 9.3, flat hp 299, cdmg 18.7, crate 7.4
      hp sands: em 23, def 63, crate 5.8, cdmg 14
      hydro goblet: crate 8.6, er 4.5, atk 33, cdmg 14
      cdmg circlet with no good subs

      so yeah you can get some insane build on him specifically bcs he has so much cdmg and his set gives so much crate

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    • I’m running 76/270 crits with the Marechaussee Hunter set active using a HP circlet. You don’t need a CR piece.

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  6. so Neuvilette obviously wants lyney’s set, not the other one
    at least with this weapon
    crit dmg ascension + weapon… quite hard to get a good chunk of crit rate on artifacts only

      
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    • It’s actually very difficult to not go above 100% crit rate on him, because Lyney’s set is the set that gives crit rate. If you go with crit rate circlet, you only need 2,5 row crit rate rolls per the remaining 4 artifacts on average to reach 100% crit rate. If you artifacts have any more or any better crit rate rolls than that, you are basically forced to crit damage or HP circlet on him.
      If you go for this weapon, you should be able to reach 70%/300% with relatively minimal investment.

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    • you only need max. 64% CR with Marechaussee Hunter set, 5% Base + 31.1 from circlet i.e, 36.1%.
      rest of 27.9% from 4 artifacts flower, feather, sand and goblet… that’s like 7% from each artifacts which is just one more roll into CR and two if it’s a 3-liner without a CR sub-stats.
      I’d say it’s actually possible to hit 100% 🙂

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